
#pragma once
#include "Scenegraph/GameScene.h"
#include "Character.h"

class CharacterTest : public GameScene
{
public:
	CharacterTest(void);
	virtual ~CharacterTest(void);

protected:

	virtual void Initialize(const GameContext& gameContext);
	virtual void Update(const GameContext& gameContext);
	virtual void Draw(const GameContext& gameContext);

private:
	Character* m_pPlayer;
	

private:
	// -------------------------
	// Disabling default copy constructor and default 
	// assignment operator.
	// -------------------------
	CharacterTest(const CharacterTest &obj);
	CharacterTest& operator=(const CharacterTest& obj);
};

